# Luchadores Version 0.0.4 (Alpha) A small game by the O'Cull brothers James, Max, and Alan If you have feedback, feel free to send it to alanrocull@gmail.com ## Changelog ### Version 0.0.4 - Added some new audio for all the fighters ### Version 0.0.3 - Added physics constraints - Slightly decreased zoom when playing ranged characters - Maps now resize based on player count, to increase frequency of engagements - Tweaked Flamingo animations - Completely new Deer animations - Removed rose petal particles after earning a kill - Added map-specific particle effects when landing - Fixed a bug where continued jumping should would cause visual glitches (fixed for low latency environments at least) - Fixed a bug where players on username selection screen were counted toward active users - Deer rework (part 2): - Deer now has a suplex attack that activates when jumping at close-range - Suplexes give Deer a substantial jump boost - Suplexes disable the opponent for the duration of the attack - Suplexes do damage based on the landing velocity - Bullet position offset is now slightly smaller - Sheep balancing: - Increased move acceleration to 37.5 from 30 m/(s^2) - Tweaked shockwave animation to for more visual clarity - Flamingo balancing: - Increased move acceleration to 40 from 35 m/(s^2) - Increased top speed to 19 from 17.5 m/s ### Version 0.0.2 - Small tweaks to luchador rendering - Shadows are now dropshadows, and more accurately represent character collision - Luchadores now render closer to the center of their shadow and actual collision - Fixed a physics bug with luchadores being considered "falling" for one frame if another luchador lands on them - Fixed a physics bug with luchadores not dismounting passengers when jumping - Fixed a bug with camera zoom values becoming negative - Sheep balancing: - Jump velocity increased to 10 from 8 m/s - Landing shockwave radius increased to 1.5x landing velocity from 1x - Removed damage/knockback dropoff on landing shockwave - Made landing shockwave visual a little faster for clarity - Flamingo refinements: - Using fire breath in air now only propels character upward if character is falling (hover instead of jetpack) - Kill effect now lasts 2 seconds in addition to instantly refilling breath: - Bullet cooldown is halved (0.025 seconds from 0.05) - Bullet cost is quartered (0.25 breath cost from 1) - Deer rework (part 1): - Bullet cooldown upped to 0.14 from 0.08 seconds (0.055 from 0.03 seconds while in kill effect) - Bullet damage upped to 7.5 from 5 - Bullet speed upped to 50 from 20 m/s - Bullet lifetime decreased to 2 from 3 seconds - Radius increase to 0.55 from 0.45 meters - Bullet recoil during kill effect increased to 3 m/s per bullet from 1 m/s ### Version 0.0.1 - Performed another UI pass (redone menus like settings, character info, etc) - Settings menu can be toggled with escape key - Added changelog - Separated out some CSS files for better organization - Fixed a bug with Player List not showing local client's selected character - Fixed a softlock on the Username Select screen caused by confirming a username before the connection was stabilized